- The hack is currently in 1.0 version.
- The machine selection menu, rival selection menu, Records menu and Best 5 results display have been updated to accommodate the additional machines and courses. Any can be used by the player, and any can be selected as a rival in Practice. Lists for the BS-1 and BS-2 courses appear to the right of King. While viewing the top times for a course, navigation with the D-pad works the same as it does on the Practice course select screen, although it can only navigate to courses with times recorded for them.
- To maintain consistency with competitive play in BS F-Zero 2 Practice, the machines present in Grand Prix mode (and the order in which they appear at the startng line) depend on the machine the player selects. If using a machine from the retail game, the lineup from the retail game is applied. If using a Satellaview machine, the lineup from BS F-Zero 2 Practice is applied. Bumpers (the brown and flashing drone machines that appear as obstacles) use the acceleration data from the corresponding machine.
- The following courses appeared in BS F-Zero Grand Prix ("GP-1"), and underwent changes for BS F-Zero Grand Prix 2 ("GP-2"):
• Big Blue II Major structural changes
• Sand Storm I Cosmetic only
• Silence II Minor structural changes
• Sand Storm II Cosmetic only
In Practice, press both of the L and R buttons while viewing a compatible
course on the course select screen to access its alternate version.
- Individual top time records are saved for each version of Big Blue II and Silence II due to the structural changes. In Records, press both of the L and R buttons while viewing the top times for Big Blue II or Silence II to toggle the alternate version. Under certain conditions, the alternate version of the course will be presented initially. An alternate version's records will be inaccessible if there have been no times recorded for it.
- When selecting the League for Grand Prix, press both of the L and R buttons to toggle a list of alternate Leagues. These Leagues match the distributions of courses as they appeared in BS F-Zero Grand Prix and BS F-Zero 2 Practice.
- In Practice mode, a recording of a player's performance can be saved as a "ghost". The ghost feature is active whenever Practice is played without a rival, and the player will be prompted to save the ghost after completing the race. If Ghost is selected on the rival selection menu and a ghost has been saved on the course being played, the ghost replay will be presented as an intangible phantom racer on the track alongside the player.
- Due to memory constraints, only one ghost can be saved. Saving a ghost will replace any existing ghost, so care needs to be taken when choosing to save it.
- When saving a ghost on Big Blue II or Silence II, the ghost will only apply to the specific version of the course being played.
- If a ghost recording exceeds the maximum amount of memory allocated to it, the player will not be prompted to save the ghost. This depends on the complexity of the performance, but in general, the limit won't be reached until approximately four and a half minutes have elapsed.
- The "Now Saving Your Ghost" screen is purely ceremonial and is only present to simulate the experience from the original Satellaview game. To skip it, use the Select button to confirm the "Save Ghost?" prompt.
Download BS F-Zero Deluxe
Filename | Size | Note |
---|---|---|
BS F-Zero Deluxe (1.0) [NTSC-JPN] | 601.92KB | Hack |
BS F-Zero Deluxe (1.0) [NTSC-USA] | 601.97KB | Hack |
BS F-Zero Deluxe (1.0) [PAL] | 601.86KB | Hack |
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