The gameplay in Lego Star Wars II is in the third person and takes place in a 3D gaming world with items, locations, and people that are meant to look like Lego bricks. Its gameplay combines aspects of the action-adventure, platform, and sometimes puzzle genres, similar to those of Lego Star Wars: The Video Game (2005). Lego Star Wars was based on the events of The Phantom Menace (1999), Attack of the Clones (2002), and Revenge of the Sith (2005), whereas Lego Star Wars II is based on Star Wars (1977), The Empire Strikes Back (1980), and Return of the Jedi (1983). The game uses cutscenes without dialogue to recount the trilogy’s events hilariously. The player takes on the roles of the film’s characters, each with unique weapons and skills. A second player can join the game at any moment by activating a second controller. Players may acquire Lego studs throughout the game, which are little, disk-shaped items that act as the game’s money. The player has a health bar on the game’s heads-up display. Four hearts symbolize the player’s health; when these hearts are gone, the player dies, and some of their studs are lost. However, they promptly resurrect and can frequently reclaim the lost studs.
Traveller’s Tales’ Lego Star Wars II: The Original Trilogy is a Lego-themed action-adventure video game that LucasArts and TT Games Publishing produced. On September 11, 2006, it was released. It is part of the Lego Star Wars series and is based on the science fiction media brand Star Wars and the Lego Group’s Star Wars-themed toy line. It takes place after the events of Star Wars, The Empire Strikes Back, and Return of the Jedi. Players may play as over 50 Lego replicas of characters from the film series; customized characters can also be built. The camera movement was enhanced over its predecessor, Lego Star Wars: The Video Game, and the notion of “vehicle levels” was explored entirely. The game was unveiled during the 2006 American International Toy Fair. The game was promoted at chain stores across the United States. Lego Star Wars II was a financial and critical success, selling over 8.2 million copies worldwide as of May 2009. Critics commended the game’s comical and “adorable” depiction of the film series and their preference for the original trilogy over the prequel trilogy. However, the game’s low difficulty and Game Boy Advance and Nintendo DS editions were generally met with criticism. The game garnered honors from the British Academy of Film and Television Arts and Spike TV. Lego Star Wars II Mobile, a mobile phone adaption, was later created by Universomo, published by THQ, and launched on December 19, 2006. Lego Star Wars II and its predecessor were combined in the 2007 book Lego Star Wars: The Complete Saga.