A Venezuelan billionaire by the name of Ramon Solano pays a mercenary to rescue a general named Carlos Carmona, who was involved in an unsuccessful attempt at a coup d’état. Following the successful execution of the task, Solano refuses to pay the mercenary and makes an attempt to kill him; the mercenary narrowly avoids being killed.
After that, Carmona and Solano carry out a successful coup in Venezuela, grab control of the country’s oil platforms, and put the rest of the world on high alert as they assume complete authority over the nation. They had no idea that the mercenary had managed to escape, but he is currently hatching a plan to get revenge on them. The mercenary must accept contracts from competing factions such as Universal Petroleum, an oil company whose business is threatened by Solano, the People’s Liberation Army of Venezuela, who are a force of rebel soldiers determined to take back their country, the Jamaican Pirates, who profit from Solano’s forces, the Allied Nations, who have entered the company to try and bring back stability to the region, and the Chinese Army, who hope to take control of Vespucci. Other competing factions include
Mercenaries 2: World in Flames is an action and driving video game that features free-roaming environments. At the start, the player chooses one of three mercenaries from the previous game to serve as their character (Mattias Nilsson, Chris Jacobs, and Jennifer Mui). Each mercenary has a unique talent; Jennifer has the ability to sprint faster than the others, Mattias has a quicker rate of health regeneration, and Chris is able to carry more ammunition. The gameplay is very similar to that of the game that came before it, with a few minor changes. One of these changes is a new way to hijack tanks, which is one of the changes. In the game that came before this one, the player could simply walk up to the tank and automatically hijack it. In this game, however, they have to take part in quick-time events in order to get rid of the enemy gunner. It is possible to seize control of passing helicopters by snagging them with a grappling hook and pulling them into the air. In contrast to the previous game, this one allows players to control characters that can swim.
The main character now gets access to a “headquarters” of sorts, where they are able to store vehicles, supply crates, and weaponry for use later on. In order for the protagonist to obtain these stockpiles, they need to recruit three specific soldiers that are unlockable within the game: a helicopter pilot named Ewan Garrett, who delivers stockpile crates found by the player character to the headquarters; a mechanic named Eva Navarro, who will repair and stock vehicles, and is used for artillery strikes; and a fighter pilot named Misha Milanich, who is used for air strikes. All three of these soldiers can be unlocked within the game. The role that was formerly played by Fiona Taylor is played again, and she provides the player with technical information and training missions.
There are no more contacts on the black market from which players can acquire supplies or airstrikes; rather, players are required to finish jobs for contacts that are dispersed over the island. The completion of tasks for these contacts will result in the provision of the headquarters with various commodities, including artillery support, medikits, and weaponry. You may also stockpile vehicles by driving them back to their headquarters and storing them in the garage for later use in missions if you choose this option. In addition, in order to bring in supplies or call in airstrikes, you will need gas, which you may obtain by either executing contracts or gathering it from its various hiding places throughout the country.
Once more, bounties are a factor in the game, but in contrast to the “Deck of 52” that was used in the first game, there are now “High-Value Targets.” These “High-Value Targets” are military leaders who have deserted from the Venezuelan military and declared their independence from Solano, as well as rival factions. They are dispersed over the area, and while killing them will result in the player character receiving the full bounty, capturing them alive will only result in the player character receiving half of the payout. Additionally, there are “treasures” strewn about the island, such as gasoline cans, weapon schematics, and even pirate treasure chests; each of these “treasures” has a different monetary value attached to it if it is collected.
In addition, there are new vehicles in the game in addition to the classic vehicles already present. These new vehicles include modernized tanks, more powerful helicopters, and even (for the first time) boats and other watercraft such as jet skis. There are also civilian muscle cars, high-end racing cars, and specialized vehicles for each faction.
This version of Mercenaries 2: World in Flames is significantly different from the previous releases in a number of important respects. In contrast to the other releases, this one makes use of the graphical engine that was included in Mercenaries: Playground of Destruction, the game that came before this one. Although the primary storyline and gameplay remain the same, this version adds approximately forty new side missions, does not support cooperative play, and takes place on a considerably more condensed landscape.