Tales of Symphonia

Tales of Symphonia
Console PS2 (Download Emulator)
Publisher Namco
Developer Namco
Genre Role-Playing
Downloads 3,656
Size 2.55 G
Released September 22, 2004
4/5 (8 votes)
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Iselia, a tranquil village, serves as the setting for the beginning of the role-playing game Tales of Symphonia. Where Lloyd Irving is currently enrolled as a pupil in the department of Professor Raine Sage, an expert in both the field of magic and archaeology. It has been whispered that his classmate Colette Brunel is actually the divine offspring of a celestial being. Because she was born holding a sacred stone, people refer to her as “the Chosen of Sylvarant.” This is because she was born with the stone. To turn the planet, which is steadily deteriorating, into a genuine paradise, the Chosen have a mission called “world regeneration,” which requires them to break magical seals and ascend the faraway Tower of Salvation. The Desians, a race of half-elves that currently rules the continent by forced labor camps, terror, and coercion, will perish as a result of this development.

Not only do the characters grow through the use of cutscenes, many of which include voice acting, but also through the use of what the game refers to as “skits.” However, unlike the cut-scenes seen within the game, these “skits” do not include any voice acting. When a skit is ready for viewing, a notification will appear in the bottom left corner of the screen. Pressing the Z key will allow you to begin viewing the skit. In most cases, two or more of the characters will interact with one another during the skit. They will respond to what is said, and the outcomes, which rely on the characters involved and the circumstances, can range from comedic to sad, depending on the circumstances. Using this technique, one can gain an understanding of the emotions felt by each character.

Ex-Spheres, Strategy, and Cooking are all unique elements that may be found within the game. Ex-Spheres are unique items that can either improve a player character’s existing powers or perhaps bestow brand-new capabilities on them. These skills have the potential to either have an effect during combat or an effect outside of combat. Each Ex-Sphere will have a level ranging from one to four, with increasingly potent abilities, and each character will be able to equip a maximum of four Ex-Spheres. It is possible to employ a strategy with CPU-controlled players, for instance by commanding spell-casters to attack a particular foe or to wait behind the front lines. Cooking is an additional means of restoring health for characters. This is dependent on the particular character’s expertise in the kitchen as well as the items that were used.

As is the case with the vast majority of role-playing video games (RPGs), the majority of the time is spent exploring towns, dungeons, towers, expansive globe maps, and of course, engaging in combat. Tales of Symphonia features real-time combat for all of its boss fights. Participation is limited to just four members of your party, each of whom brings their own distinct combat style. You are not forced to only utilize Lloyd as the game advances; rather, all of the primary characters are playable, giving you the ability to swap between different play styles. You can perform the game’s fundamental physical assaults by pressing the A button and then pushing the control stick in a variety of ways. The B button is used to perform special attacks, both physically and magically, and to cast spells. In many cases, these special attacks can be linked from a basic physical attack to Special Attacks in the succeeding stages 1–3 of the game. You move in a straight path while engaged in combat and have the ability to leap over your opponents. In the Multiplayer mode, you and up to three other players can engage in fights together.

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