The player begins the game as Thomas Anderson, a hacker with no powers that the character will eventually learn as Neo. Neo will become available to the player after a certain point in the game. As the player progresses through the game, more abilities and strategies become available, preparing Neo for the decisive confrontation with Agent Smith. These supplementary abilities can be picked up in either the training levels or the game’s actual gameplay. Throughout the trilogy, Neo uses several of these abilities, including flight, dodging bullets, and stopping shots. The player has access to various firearms and melee weapons throughout the game. Melee weapons include a variety of swords, staves, and escrima of varying styles (assault rifles, submachine guns, pistols, etc.).
The Matrix: Path of Neo
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