Street Fighter II Remastered is a project that has been in progress since 2016 as a laboratory to test several alternative methods to fix part of the problems with this game and other games that are available on this platform. This project is known as a remaster.
Everything that had to do with the art and presentation has been completely redesigned, and every resource has been utilized in an intelligent manner in order to maximize the capabilities of the console.
Street Fighter 2 has always been kept up to date, both in arcades and in home versions, so this is not a transfer that is limited to the original work. In order to give the game a more current appearance, it was necessary, as part of the work, to rework the game and incorporate contemporary aspects that are already present in the SF series.
MAIN CHANGES
- New HUD.
- New text/fonts.
- Player select map updated.
- Player mini-portraits updated with more shading and details.
- Blanka Mini portrait was changed to arcade version.
- All regular portraits was updated with more colors and details.
- Balrog References to Mike Tyson have been restored, including new colors based on this era of the fighter.
- Bison portrait restored like the arcade.
- All animation frames have been revised gaining more movement and restoring omitted details.
- All characters have gained a new alternative color in the turbo version.
- Chun Li won a new Kikoken animation and sprites.
- Guile Sonic Boom has been updated and is closer to the SSF version.
- All scenarios have been redone with new art, more objects, animation and more simultaneous colors on screen.
- All endings have been revised and are much closer to the arcade.
GAMEPLAY CHANGES
- Bug Fix for turbo M. Bison’s Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)
- Fix incorrect charge time (too high) assigned to Turbo Guile’s Sonic Boom
- Fix incorrect damage value (too high) assigned to Dhalsim’s Yoga Noogie Grab
OTHER CHANGES
- Console censorship removed