Hitman: Absolution is the fifth installment in the Hitman series of stealth assassin video games, which stars Agent 47 as the main character. Following the events of the previous game, Hitman: Blood Money, the plot continues in this installment. Diana Burnwood, who worked for the International Contract Agency as Agent 47’s handler, betrays her employer and launches a sabotage operation that puts the entire agency in danger of being discovered. Benjamin Travis reorganizes the government organization and orders a hit on Burnwood. He gives Agent 47 the mission of eliminating Burnwood and rescuing the adolescent girl Victoria in her care. Early in the game, he successfully locates Diana but shows reluctance when presented with the opportunity to execute her. The plot develops further from there into a broader conspiracy, with the young girl Victoria at the center of it all. Compared to the previous game, 47 now frequently develops an emotional connection with the people he kills, and he becomes the target of the search.
These missions are no longer stand-alone endeavors; instead, they are connected through parts in which 47 moves from one area to another. The core aspects of the gameplay have not been altered. He must frequently sneak into different locations to eliminate specific targets before vanishing again. To get points, you must complete both the primary and secondary objectives and the selected technique. Always expect to be rewarded more for taking a cautious strategy emphasizing stealth and killing without lethal force. Following the completion of a mission, a ranking is displayed and compared to gamers from around the world. In addition, individual challenges must be accomplished, such as using a specific number of unique weapons or disguises. The use of points allows Agent 47 to access upgrades that improve his skills, such as a reduction in his visibility while concealing, an increase in his shooting accuracy, a shorter amount of time required to strangle opponents, or speedier melee fighting. If the operation does not go as planned, it is feasible to go all out with the shooting, but this will not result in the best return.
The primary aspects of the gameplay consist of continuing to search for cover, eliminating enemies and pulling them out of view, and performing various acrobatic moves. Though, not everything in the environment may be utilized to do actions such as jumping or hanging on a ledge. A function known as Instinct determines whether a particular component can be used. The player must complete several in-game tasks to build up their Instinct. Additionally, it can be used to trigger the Point Shooting ability. Because of this gameplay element, Agent 47 can pause time, label his enemies, and then fire and eliminate enemies rapidly. Another of Instinct’s unique capabilities is the capacity to see through walls and determine the location of foes as well as their movement pattern. One more application is the bluff. Even if he is wearing a disguise, there is a possibility that certain characters will still know him, particularly if he comes too close to them. In those predicaments, using a bluff as a last resort, which requires a significant investment of Instinct, is an option. After then, Agent 47 will make a move that confuses them, causing them to abandon their suspicions about him.
His primary firearm is a silenced version of the Silverballer pistol, his signature weapon. It is possible to equip and operate both of them together in tandem. It is possible to pick up and use weapons that adversaries have abandoned. In addition, there is space for widgets such as a piano string and items that are naturally present in the surroundings, such as bottles, bricks, hammers, knives, etc. They are meant to cause death or serve as a diversion when hurled at an opponent. The adversaries must be separated from one another, and their movement must be analyzed, as the adversaries frequently patrol in groups. When an opponent is strangled, they can either die or become unconscious. They must remain concealed and out of sight at all times to avoid setting off alarms.
Contracts can be fulfilled as a separate asynchronous multiplayer mode in addition to the main quest in the game. These are unique challenges conceived by the game’s creator or other players. Any player can mark a specific target within a level and decide the method by which they should be eliminated, such as using a particular weapon or disguise. After that, other players are free to attempt to complete these challenges. There can be a maximum of three victims associated with a single Contract.