Resident Evil: Revelations

Resident Evil: Revelations
Console Sony Playstation 3
Publisher Capcom
Developer Capcom
Downloads 4,710
Size 11.48 G
Released May 21, 2013
4.5/5 (2 votes)
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After the more action-oriented gameplay of the previous game in the series, Resident Evil 5, Resident Evil: Revelations marks a return to the survival horror roots that the genre was founded on.

The events of the game take place before part five, which takes place in 2005, and after the utter devastation of the ultra-modern sea-based city of Terragrigia by terrorists employing old-style B.O.W.s, or Bio-Organic Weapons, created by the Umbrella corporation. Jill Valentine and Chris Redfield’s journey aboard the mystery luxury cruise ship Queen Zenobia is the primary driving force behind the narrative’s plot. The history is divided into chapters appropriate for a portable book’s format; in terms of the report, the chapters switch across timelines. The BSAA, the Bioterrorism Security Assessment Alliance, is Jill Valentine’s employer. Her new business partner is Parker Luciani. Alternate tale pieces may concentrate on Chris Redfield and his new partner Jessica Sherawat or new BSAA members Keith and Quint. Both of these characters are also potential candidates. The purpose of each chapter is to gradually complete the narrative by tying loose ends together.

The game is played from a third-person perspective in 3D, just like Resident Evil 4 and Resident Evil 5; however, instead of the action-packed gameplay of those titles, the game focuses more on the conventional survival horror gameplay of the older games in the series. Exploration throughout the game is done in the third person. Players once again navigate an elaborate and lavish setting comparable to the house from the first game. They must pay close attention to their ammunition, tackle puzzles strategically, and decide whether or not to engage in combat or run away from an oncoming foe. The newly mutated organisms are also found in confined spaces and in much smaller numbers.

Although the exploration of Queen Zenobia is heavily based on the survival horror style, many alternate chapters are significantly more action-oriented and often resemble the “shooting gallery” sequences featured in Resident Evil 5. These episodes may also feature far more traditional B.O.W. creatures like the notorious Hunters and other zombie dogs. Exploration is less of a focus, and there is a significant increase in the availability of ammunition.

The Genesis gadget is a new addition to the series, and it gives players the ability to scan their surroundings for hidden things such as ammunition or handprints, as well as scan their foes for “data.” Scanning additional enemies results in an increment of a few percentage points, and reaching one hundred percent unlocks a new herb. Up to three weapons and five spices can be carried at once, and players can access weapon lockers that allow them to store additional weapons and upgrades. The inventory slot system from prior games has been mostly abolished, and players have been given broad constraints instead. Because keys and other unique things no longer require any form of inventory space, it is no longer necessary to keep an eye on them.

Additionally, a weapon upgrade system that is analogous to the one seen in Mercenaries 3D is included in this game. Any upgrade can be applied to any other weapon or can be substituted for any other promotion. The number of improvements that can be used to a given weapon is often limited to three or four. Upgrades can provide a weapon with additional firepower, increased fire rate, larger magazine size, and special features like the ability to fire two bullets with a single trigger pull. These are just some of the many possible upgrades.

The action-oriented Raid Mode pits players against oncoming waves of foes and tasks them with eliminating them. It essentially replaces the Mercenaries mode that was available in Resident Evil 4 and, as well as the Mercenaries 3D game that was available for the 3DS before this one came out. Removing a significant emphasis on adhering to severe time constraints is the primary feature distinguishing the new Raid mode from its predecessor, the Mercenaries mode. Players succeed in a level when they have eliminated all enemies and successfully completed the last melee attack on an emblem. This mode can be played solo or cooperatively, locally through wireless or online with other players worldwide. The Battle Points (B.P.) that players acquire can be used similarly to money or experience points to purchase a wide selection of improvements that can be used in the Raid mode. Earning Battle Points (B.P.) is contingent on the player’s performance in both the Raid and standard story modes. Accumulating a sufficient amount of B.P. enables the player to advance in level. Additionally, Nintendo 3DS Play Coins can be used to purchase various other products in this mode.

The game is played mainly on the 3D screen of the Nintendo 3DS, and it even has an option to effectively double the depth of the 3D on the system so that players can get the whole immersive experience. The touch screen can access the game’s map, inventory, and item data. On the touch-screen, you can make your selections for both primary and secondary weaponry and the Genesis device. The touch-screen can also be used to apply or delete weapon upgrades. Several minigames are also included in the game, such as unscrewing panels from electrical boxes and re-routing the current within them.

A specialized Mission mode functions very similarly to the Achievement system found in Xbox 360 games. After completing the different tasks, the multi-player Raid mode and special equipment and circumstances for the Raid mode will become available to you. The Missions also use the Street Pass functionality of the Nintendo 3DS, which means that the player’s 3DS may be able to unlock other Missions if it comes into contact with another 3DS currently running a different set of Missions. The objectives of a mission might range from obtaining a given Achievement by completing certain in-game tasks to vanquishing specific foes. Defeating formidable adversaries in the Campaign, earning unique goods only available in Raid Mode, and other activities count toward completing Street Pass assignments.

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