The second installment of the Super Robot Wars series to be produced on the Nintendo 3DS, Super Robot Wars BX, was made available on August 20, 2015.
As far as we know, Super Robot Wars BX is the first game in the series to include both Galient and Giant Gorg. Strangely, it took this long for these two excellent series to be included in Super Robot Wars, as they are must viewing by any self-respecting lover of mecha anime. The end product may be the most excellent and original Super Robot Wars game in years.
The game’s engine is based on the one used in UX, but the main change is that the animations and effects have been modernized. Something that appears like a more excellent, more graphically stylized version of the Z series’ achievements. There are several recurring programs. However, the majority of the animations for these shows are all new.
Initially included in the UX, the game’s two-unit structure remains intact and serves its intended purpose. The mobile games in this series, specifically BX, tend to have narrower focuses. Again, mecha pilot improvements are confused with innate abilities, and spare parts are unavailable. Because of this, upgrades that merely increase a pilot’s stats are grouped with those that include talents that ignore an enemy’s size.