Tom Clancy’s Splinter Cell: Blacklist

Tom Clancy’s Splinter Cell: Blacklist
Console Xbox 360
Publisher Ubisoft
Developer Ubisoft
Genre Action , Adventure , Shooter , Stealth
Downloads 10,287
Size 7.7 G
Released August 20, 2013
3.9/5 (12 votes)
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Tom Clancy’s Splinter Cell: Blacklist is an action-adventure stealth video game developed and released by Ubisoft Toronto. It is the sequel to Splinter Cell: Conviction, the sixth edition of Tom Clancy’s Splinter Cell series. In August 2013, the game was published globally for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360. Players take control of Sam Fisher, a spymaster for the Fourth Echelon, on a mission to stop the Engineers, a terrorist group attempting to force the United States to repatriate all of its troops stationed abroad. The gameplay of Blacklist is identical to that of its predecessors, with players charged with fulfilling tasks and destroying adversaries. The game attempts to mix features of its predecessors, such as Conviction’s action focus, with the previous titles’ stealth focus. Spies vs. Mercs, an asymmetrical multiplayer game introduced in Pandora Tomorrow, returns in Blacklist. It is the first game that Ubisoft Toronto, a company that Ubisoft founded in 2009, has produced. Maxime Béland, who previously worked on Conviction, directed the play. Béland researched the latter’s evaluations and feature lists to prepare for this game. Because series veteran Michael Ironside was unavailable to conduct motion capture for the tournament, Blacklist is the first Splinter Cell game to star Eric Johnson as Sam Fisher. The Toronto team worked on the game’s Windows, PlayStation 3, and Xbox 360 versions, while Ubisoft Shanghai worked on the game’s later-announced Wii U version. Despite criticism of its new voice actor, the pre-release reaction to Blacklist was mainly positive. When it was published, the game garnered generally excellent reviews, with acclaim for its level design, plot, and multiplayer feature and criticism for its outmoded visuals. With sales of two million copies three months after its debut, it fell short of Ubisoft’s projections.

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