It’s obvious that SEGA has put a significant amount of time into playing Batman: Arkham Asylum. And that is not always a negative thing to be the case. The success of Captain America: Super Soldier is hardly surprising when one considers the high caliber of SEGA’s most recent Marvel movie tie-ins. SEGA has built a fun third-person adventure game by stealing many of the conventions that were made popular by Rocksteady’s unexpected blockbuster. As a result, the game has accomplished something that we did not anticipate it would do: it has made us care about Captain America.
It’s true that we went into Captain America: Super Soldier with virtually no expectations for what the game would have to offer. We are not major fans of Captain America, and we do not think that SEGA has exactly bathed itself in glory with its recent selection of superhero properties. It would be an understatement to say that Super Soldier came as a nice surprise; the game may seem unpolished and rough at spots, but it is a wonderfully delightful romp while its six-to-eight-hour campaign continues.
As a character, Captain America has never struck a chord with us, and we never will. We turned our backs on him at a young age, dismissing him as stupid and patriotic, and we haven’t done so since. However, Super Soldier has altered our view of the character, which is arguably the highest tribute we can make to the video game.