The narrative of Costume Quest follows two young children as they go door-to-door on Halloween night in search of candy. Both Reynold and Wren find themselves embroiled in the sinister scheme of a witch who is employing a horde of monsters in an attempt to take confectionery. The story is lighthearted, comedic, and endearing; the monsters kidnap one of the characters from the couple, but you don’t take control of that character. The game begins with a very simplistic role-playing mode (RPG), in which the random battles are determined by the houses that are visited to collect candy. If there is a monster lurking behind the door, the battle system will change to a more classic turn-based RPG format. The costumes that the characters wear during fight define the types of battles that they engage in; however, the twist is that during combat, the cardboard costumes transform into life-size replicas of the personalities they stand for. This means that the robot suit can transform into a big gundam or a statue of liberty… You can probably figure out the rest.
The main campaign of Costume Quest may be completed in around five hours of gameplay time.
Costume Quest is the kind of game that you can play while sitting down and doing nothing else. There is no slant or angle. There is no convoluted plot. There is no learning curve associated with the game mechanics. Simply put, it’s laid back and a lot of fun. And that is a welcome change. The game tasks you with relatively straightforward quests and requires you to become proficient in a very fundamental turn-based role-playing game combat system. It’s laid back, nice, and courteous all at the same time. It never asks for too much, and as a result, you are free to concentrate on genuinely having fun in the game’s universe.