Hunted: The Demon’s Forge is an effort made by Bethesda and inXile to combine the fantasy setting with the widespread appeal of cover-based third-person shooters. Our evaluation copy arrived in a slick presentation box beside a press kit headlined “Spears of Gore.” It doesn’t take a brainiac to figure out what Hunted’s objective is in this situation.
However, the longer we spent with Hunted: The Demon’s Forge, the more we came to the conclusion that the game’s concept statement was a little bit deceptive. While it’s true that you’ll spend a significant amount of time leaning up against walls and shooting arrows into the brains of skeletons and minotaurs, Hunted is just as much about the way its players interact with one another.