Bit Generations: Coloris

Bit Generations: Coloris
Console Nintendo Game Boy Advance
Publisher Nintendo
Developer Skip Ltd.
Genre Puzzle
Downloads 361
Size 7.74MB
Released July 27, 2006
5/5 (1 vote)
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Nintendo is the publisher of the video game franchise Bit Generations, which is available for the Game Boy Advance. The first public announcement of it took place in 2005 at the Electronic Entertainment Expo (E3), when it was given the moniker Digitylish.[1] The gameplay, controls, and visuals in every entry in the series are straightforward to understand. Skip Ltd. was responsible for developing every game except Digidrive, which Q-Games created. Only in Japan has the Bit Generations series been made available to the public. The video games were made available in two distinct “series.” The first “series” of games was made available in Japan on July 13, 2006. The second series was made available on July 27, 2006. On the other hand, beginning on June 1, 2006, Nintendo started to send out 700 copies of the games to members of Club Nintendo at random. These members were encouraged to sample the games and to express their thoughts on the official website for Bit Generations. In March of 2006, the ESRB assigned ratings to some of the games, and those titles were subsequently branded with the name Digilux Series.[1] Despite this, Nintendo of America has not disclosed any plans to publish the series in the North American market. Stickers included in Super Smash Bros. Brawl that depicted game logos hinted that the game series would be published outside of Japan under Digilux. Nintendo subsequently distributed some games for their download services, WiiWare and DSiWare, under Art Style.[2] In the game Coloris, players try to get rid of different colored squares by changing the color of other squares so that they have the same color as the squares that are adjacent to them. There are two distinct gameplay modes available in this game: transparent mode and score mode. Before going on to the next level in transparent mode, the player is required to clear a particular number of squares, and this amount varies based on the game’s difficulty level. In scoring mode, the player must remove squares from the board to accumulate a high score.

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