Jonathan Mak’s Everyday Shooter is an abstract shooter on the PlayStation Network. Although it appears to be a top-down arcade shooter, the title is advertised as an album of games inspired by the Rez concept, with interlaced music, gameplay, and images. The user guides a pixel-shaped avatar through eight fixed-screen stages, using one stick to move and another to shoot. The overall goal is to clear the stage of all monsters—however, the techniques for doing so are different. The same is valid for combinations and chain reactions. Sometimes adversaries cannot be defeated directly but require a color sequence or a specific object that activates the entire field. There is only one gun, with no upgrades or modifications. Each stage features a unique soundtrack that is toned to match the images. All destruction sounds have been replaced with guitar notes or riffs, resulting in a sea of sound that blends in with the overall soundtrack, causing the music to be generated procedurally. In addition to the primary goal, there are bonus points to gather, which can be used to unlock extras like more lives and different graphics effects. When you finish a level, it appears in the Single Play mode and can be picked immediately.
Everyday Shooter
Console | Sony PSP |
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Publisher | Sony Computer Entertainment America |
Developer | Queasy Games |
Genre | Action , Shooter |
Downloads | 16 |
Size | 46 M |
Released | December 4, 2008 |
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