King’s Field: Additional I

King’s Field: Additional I
Console Sony PSP
Publisher FromSoftware , Inc.
Developer FromSoftware , Inc.
Genre Role-Playing
Downloads 429
Size 476.55 M
Released July 20, 2006
5/5 (1 vote)
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Verdite’s country has fallen into disrepair. Its royal dynasty began practicing black magic, guided by demonic spirits beneath the country’s surface. Zoela Reinhardt, a distant descendent of the cursed bloodline, married Houser Forester, captain of the king’s guards. This brave guy set out to battle the terrifying beasts that surfaced within the Royal Cemetery. He has not returned, nor has anyone else who accompanied him. His son, John Alfred, descended into the graveyard, determined to learn what had happened and whether there was still time to save his father. The original King’s Field is the first game in the first-person fantasy RPG King’s Field series, and it was one of the first fully polygonal 3D games. It was launched in Japan some weeks after the PlayStation was released, and it was never localized or distributed worldwide. When King’s Field II was eventually released in the West, it was called King’s Field. The adventure follows John Alfred Forester through a five-level dungeon filled with friendly NPCs, hazardous traps, and monsters. The entire world is represented with 3D textured polygons, including objects, adversaries, and the player’s equipment. The player gathers coins and goods from vanquished monsters and can buy weapons and spells from two shops within the dungeon. Weapons and magic are allocated to separate buttons so the player can readily attack with both, yet, recharging action bars for each restrict the player from rapidly spamming assaults. Skills and stats improve with use, and things can be purchased or found that boost specific stats when used (for example, green Verdite stones enable magic). The ultimate boss can only be slain using magic, motivating players to develop a well-rounded character. Each level of the dungeon contains more tough foes and higher prizes. The game occurs exclusively within the dungeon’s limited confines, with the only “safe” locations on the first floor. Players can store their progress on a memory card by triggering crosses set on walls throughout the levels.

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